Work Project - Marco Giordano Character TD

Work Project

Double Negative

From July 2013 to present i'm hired as a creature TD working on a not announced project

Walking the dog studio

I worked on this project as character TD, my task included but not limited to :
- Solving production problem , sometimes with the devlopment of maya plugins
- Rigs maintenance and close work with the animators to improve their workflow
- Tools develpopment for animation department

After rigging fase was ove I got relocated to R&D department where my tast included but not limited to :
- R&D and tool develpoment for Luxology Modo in order to smooth out the moving of data throught the pipeline
From march 2013 to July 2013


Working on not announced animation feature film , release date winter christmas 2013.
From august 2012 to march 2013 as character TD
my tasks included :

  • Auto rig development ( modular and object oriented)
  • Various tool development ( pose library etc)
  • Characters and creature rigging
  • Maya C++ Plugin development

Rainbow s.r.l.

Gladiators of Rome

Hired as Character rigger from march 2012 to july 2012.

Winx 5th series 3D. (still in production)

Hired as Character rigger and script developer from november 2011 to july 2012.