Tag Archive: CGI

Sep 20

GAME-ENGINE: getting started

GAME-ENGINE: getting started Hi there, as learning project I decided to create a simple game engine. Let me explain, I am not crazy or mad, what I am trying to do is, hopefully, a subset of a game engine, starting as small as possible and then build on top of that. The first goal I have …

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Nov 06

Maya interactive transformation debugging with python API

Maya interactive transformation debugging with python API Hi everyone this is a quick demo of a library that lets me draw in the maya viewport without need of cpp plugins or custom locators and so on , so really portable , the lib is mostly specialized for transformation. The reason behind this lib is simple …

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Nov 03

Old stuff : quaternion spine houdini

Old stuff : quaternion spine houdini Hei everyone! Today I was checking some stuff on my Vimeo account and figured out I had quite some stuff which I never shared so I am gonna do that now! The first thing was this quaternions spine I did in Houdini , this was the exact replica of …

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Oct 14

Fourier Noise and PlotWidget

Hi everyone it has been a while since I posted a tool! So here we go !  First of all let me thanks my colleague  Lars which introduced me  to the Fourier Series. I decided first of all to make a cpp node to generate noise based on that algorithm, once the node was done …

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Jun 30

MAYA API : Multi Threading Perlin noise

MAYA API : Multi Threading Perlin noise Hi guys how is it going ? Today I want to share some studies and result about maya plugins and multi threading . I followed the awesome tutorial from Chad Vernon on cgcircuit. I did grabbed a Perlin noise deformer from creative crash and decided to convert it …

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May 15

MAYA TUTORIAL : Find polvector correct position with python PT2

MAYA TUTORIAL : Find polvector correct position with python  PT2 Hello here we are again talking about pole vector! This second part of the tutorial is actually been made in order to answer to a user that actually wanted to also orient the polevector so he could offset it manually! Here is the tutorial! have …

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