Category Archive: plug-in

Nov 03

Old stuff : quaternion spine houdini

Old stuff : quaternion spine houdini Hei everyone! Today I was checking some stuff on my Vimeo account and figured out I had quite some stuff which I never shared so I am gonna do that now! The first thing was this quaternions spine I did in Houdini , this was the exact replica of …

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Oct 14

Fourier Noise and PlotWidget

Hi everyone it has been a while since I posted a tool! So here we go !  First of all let me thanks my colleague  Lars which introduced me  to the Fourier Series. I decided first of all to make a cpp node to generate noise based on that algorithm, once the node was done …

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Jun 30

MAYA API : Multi Threading Perlin noise

MAYA API : Multi Threading Perlin noise Hi guys how is it going ? Today I want to share some studies and result about maya plugins and multi threading . I followed the awesome tutorial from Chad Vernon on cgcircuit. I did grabbed a Perlin noise deformer from creative crash and decided to convert it …

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Apr 29

MAYA PYTHON API : dealing with “pointers”

MAYA PYTHON API : dealing with “pointers” Hi everyone , today we are talking about “pointers” with the maya python api. The idea of the tutorial came when the other day I was trying to get the U paramenter at a given point on a curve and I did it with the python API ( …

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Mar 28

MG_rigTools what you will see in update 1.2

MG_rigTools  what you will see in update 1.2 Hi everyone! If you wanna be updated on the coming features or new releases for MG_rigTools subscribe to the news letter using the form in the top of the blog. First of all as you can see the name has changed from MG_tools and MG_rigTools , the …

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Jan 29

MAYA plugin : MG_vectorGL a debug node

MAYA plugin : MG_vectorGL a debug node Hi everyone , here is another plug-in node I developed mean while working on my  MG_splinePath node (http://www.marcogiordanotd.com/blog/maya/maya-plugin-mg_splinepath). This node is a debug node , what I mean by that is it s not meant to be used for rigging and so on , there is no use for it …

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