Category Archive: animation

Mar 02

TUTORIAL FOR ANIMATORS: add extra deformation to a rig

TUTORIAL FOR ANIMATORS: add extra deformation to a rig Hello everyone since lately I have been asked from  many animators to add some extra deformations on top of their rigs I decided to make a video tutorial out of it in order to help other fellows animators out there to do so! Here is the …

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May 19

HOUDINI TUTORIAL : Stretch Ik with CHOPS PT1 -PT2

HOUDINI TUTORIAL : Stretch Ik with CHOPS PT1 -PT2 Hi guys in this tutorial I am going to show how you can build a stretchy Ik by using the CHOP network for the computation. Here the first part : HOUDINI TUTORIAL : Stretch Ik with CHOPS PT1 from Marco Giordano on Vimeo. here the second …

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Dec 09

Maya Deformer : MG_collisionBulge

Maya Deformer  : MG_collisionBulge   Hi everyone, Here is  a quick demo of the last deformer I have made . MAYA DEFORMER : MG_collisionBulge from Marco Giordano on Vimeo. The deformer is a collision and bulge deformer . You need to provide collider mesh , the computation is not so light so there are some …

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Jul 02

MAYA TUTORIAL : (basic) how to rig a bucket

This is a basic tutorial about how to rig a bucket in maya . This tutorial has been made because my friend which is as animator needed it for a shot , I hope this tutorial can help beginner rigger or even animators MAYA TUTORIAL : (basic) how to rig a bucket from Marco Giordano …

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Jan 28

Maya Script : MG_smallMovement V 1.0

Hi everyone , Today I m sharing with you my  MG small movement v1.0 script . This scripts allow you to make little adjustment on rig’s controll in order to get perfect pose you need . Here is a little demo   and here the download link : http://www.marcogiordanotd.com/download.html   C&C appreciated

Jan 28

Maya tip : copy animation to a referenced rig

hello everyone . I started animatin and figured out i didnt referenced the rig and didnt want to take the chance of the rig ro break and lose some of my work so i just shot this quick video about how i switched from not referenced to referenced without loosing the anim hope you guys …

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